

It has trophies (small-scale, so no platinum), online leaderboards for Endless mode and a mid-day resume feature.

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Endless mode is initially locked using a simple 5-digit code that's shared among all copies. Can endless mode be unlocked without completing story mode?.A ruleset determines which border checkpoint rules are in effect and which documents are required for travelers. You can also choose from 4 different rulesets for any game-type. Each game-type has a different scoring system. Endless mode allows you to play one of three game-types with an endless flow of procedurally-generated travelers: Timed, Perfection, or Endurance.A separate procedurally-generated "endless" mode is unlocked after reaching a certain ending in story mode. The amount of money earned has an influence on several of the endings. Endings are based on the decisions you make each day.8 of the endings are attained by completing the entire game in different ways. Retrying days or getting multiple endings takes longer. The game is divided into days and there are 31 days in all. Story mode takes at least 4 hours to reach one of the main endings.The game has both pixel-art nudity, which can be disabled from the options, and pixel-art violence, which cannot.Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Warning! This game is not recommended for people with epilepsy.The communist state of Arstotzka has ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. NaissanceE is developed by Limasse Five with the participation of composers Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Imagination is an important key to enjoy and understand NaissanceE. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason. The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience. About This Game NaissanceE is an obscure and magical first person exploration game, a philosophical trip and an artistic experience.
